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authorKhasehemwy <BuluyuAzir@foxmail.com>2024-02-14 21:39:39 +0800
committerRémi Verschelde <rverschelde@gmail.com>2024-04-04 13:54:15 +0200
commitd950f5f83819240771aebb602bfdd4875363edce (patch)
treefa56b4e343184fd0bed91fa86242d624b2fbab66 /drivers/gles3/storage/texture_storage.cpp
parentf47f4a02c87bb701452a621d254ad30c7be84faa (diff)
downloadredot-engine-d950f5f83819240771aebb602bfdd4875363edce.tar.gz
Use Reverse Z for the depth buffer
Diffstat (limited to 'drivers/gles3/storage/texture_storage.cpp')
-rw-r--r--drivers/gles3/storage/texture_storage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index c955b3f708..6f32e4d49d 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1077,7 +1077,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
- glDepthFunc(GL_LEQUAL);
+ glDepthFunc(GL_GEQUAL);
glColorMask(1, 1, 1, 1);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture->tex_id);