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author | Khasehemwy <BuluyuAzir@foxmail.com> | 2024-02-14 21:39:39 +0800 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-04-04 13:54:15 +0200 |
commit | d950f5f83819240771aebb602bfdd4875363edce (patch) | |
tree | fa56b4e343184fd0bed91fa86242d624b2fbab66 /drivers/gles3/storage/texture_storage.cpp | |
parent | f47f4a02c87bb701452a621d254ad30c7be84faa (diff) | |
download | redot-engine-d950f5f83819240771aebb602bfdd4875363edce.tar.gz |
Use Reverse Z for the depth buffer
Diffstat (limited to 'drivers/gles3/storage/texture_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index c955b3f708..6f32e4d49d 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -1077,7 +1077,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); + glDepthFunc(GL_GEQUAL); glColorMask(1, 1, 1, 1); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture->tex_id); |