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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-16 01:36:01 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-03-22 00:17:32 +0100 |
| commit | 44de95e18f8bbac111e500c52808155daf5d9f3c (patch) | |
| tree | 2a9a40febfe8262f167466603aaa7a4b7fff180d /drivers/opengl/shader_compiler_opengl.cpp | |
| parent | fe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff) | |
| download | redot-engine-44de95e18f8bbac111e500c52808155daf5d9f3c.tar.gz | |
Improve the editor native shader source visualizer
- Use CodeEdit to enable features such as line numbers and minimap.
- Enable syntax highlighting.
- Use a fixed-width font.
- Use the script editor settings.
Diffstat (limited to 'drivers/opengl/shader_compiler_opengl.cpp')
0 files changed, 0 insertions, 0 deletions
