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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-08-11 18:13:29 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-08-11 18:15:31 +0200 |
commit | 0d314c12a4d9b445d00cf1de1f20bdded2a067f1 (patch) | |
tree | e31fa49f0106f9ff788c5a7cdb82ce741d031d00 /drivers/unix/file_access_unix.cpp | |
parent | c73ac74c4a44ccfed158b3603f809a24590bac0a (diff) | |
download | redot-engine-0d314c12a4d9b445d00cf1de1f20bdded2a067f1.tar.gz |
Add template images to the Cubemap class documentation
This also adds an example sky shader for using a cubemap as a skybox.
This solution should be preferred to converting the cubemap texture
to a panorama sky, as that method implies a loss in quality compared
to the source cubemap.
Diffstat (limited to 'drivers/unix/file_access_unix.cpp')
0 files changed, 0 insertions, 0 deletions