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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-07-09 01:10:06 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-10-25 02:48:42 +0200
commitb8ee61f45d295d7a636e638f3f0cafde24764640 (patch)
tree50b2edda89817f4d305f3464a142ff337b20b700 /drivers/unix/file_access_unix.cpp
parent1015a481ff43edb1126ab39a147fefda290131e5 (diff)
downloadredot-engine-b8ee61f45d295d7a636e638f3f0cafde24764640.tar.gz
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
This puts OBJ mesh import on parity with 3D scene import. It's now possible to have the same level of optimization as imported 3D scenes while using the OBJ mesh workflow. `optimize_indices_for_cache()` is now always called on import as well, similar to what the 3D scene import already does.
Diffstat (limited to 'drivers/unix/file_access_unix.cpp')
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