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author | Allen Pestaluky <allenpestaluky@gmail.com> | 2024-07-08 13:55:38 -0400 |
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committer | Allen Pestaluky <allenpestaluky@gmail.com> | 2024-09-30 09:20:56 -0400 |
commit | c6e994bf6d18c6bc9e0491d4e797789e07459300 (patch) | |
tree | d60db958a1bd27f3cb6f15457f87db5a784bffc7 /drivers/unix/file_access_unix.cpp | |
parent | 76a135926aef1f02f27e4e09093787f2c670956d (diff) | |
download | redot-engine-c6e994bf6d18c6bc9e0491d4e797789e07459300.tar.gz |
EditorExportPlugin docs: Workaround for #94045. Describes behaviour of customizing texture resources.
The list of types that should not be both customized and skipped was created through trial-and-error with the following import types:
- AnimationLibrary
- BitMap
- Translation
- CompressedCubemap
- CompressedCubemapArray
- FontFile
- FontFile
- FontFile
- RDShaderFile
- Image
- AudioStreamMP3
- AudioStreamWAV
- ArrayMesh
- PackedScene
- CompressedTexture2D
- CompressedTexture2DArray
- CompressedTexture3D
- AtlasTexture
- AudioStreamOggVorbis
The reason `skip()` should not be called is because the original resource will now point to the `.ctex` (or equivalent) file of the resource that replaced it. In this scenario, the `.ctex` file that was initially referenced by the original resource will no longer be included in the project.
Co-authored-by: Tomek <kobewi4e@gmail.com>
Diffstat (limited to 'drivers/unix/file_access_unix.cpp')
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