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authorAllen Pestaluky <allenpestaluky@gmail.com>2024-07-08 13:55:38 -0400
committerAllen Pestaluky <allenpestaluky@gmail.com>2024-09-30 09:20:56 -0400
commitc6e994bf6d18c6bc9e0491d4e797789e07459300 (patch)
treed60db958a1bd27f3cb6f15457f87db5a784bffc7 /drivers/unix/file_access_unix.cpp
parent76a135926aef1f02f27e4e09093787f2c670956d (diff)
downloadredot-engine-c6e994bf6d18c6bc9e0491d4e797789e07459300.tar.gz
EditorExportPlugin docs: Workaround for #94045. Describes behaviour of customizing texture resources.
The list of types that should not be both customized and skipped was created through trial-and-error with the following import types: - AnimationLibrary - BitMap - Translation - CompressedCubemap - CompressedCubemapArray - FontFile - FontFile - FontFile - RDShaderFile - Image - AudioStreamMP3 - AudioStreamWAV - ArrayMesh - PackedScene - CompressedTexture2D - CompressedTexture2DArray - CompressedTexture3D - AtlasTexture - AudioStreamOggVorbis The reason `skip()` should not be called is because the original resource will now point to the `.ctex` (or equivalent) file of the resource that replaced it. In this scenario, the `.ctex` file that was initially referenced by the original resource will no longer be included in the project. Co-authored-by: Tomek <kobewi4e@gmail.com>
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