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authorClay <claynjohn@gmail.com>2023-07-24 23:21:04 +0200
committerClay <claynjohn@gmail.com>2023-07-24 23:21:04 +0200
commit7c812cd7e9aaa5145f5309bb6254d0570620bec9 (patch)
tree18cf99ecabb8fe06c6713b35c810b09ff8e3671f /drivers/unix/file_access_unix.h
parentf6187014ec1d7a47b7201f64f3a8376a5da2f42d (diff)
downloadredot-engine-7c812cd7e9aaa5145f5309bb6254d0570620bec9.tar.gz
Fix use of discard in shaders
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders Instead it should only be used with alpha prepass materials
Diffstat (limited to 'drivers/unix/file_access_unix.h')
0 files changed, 0 insertions, 0 deletions