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author | sunfl0w <lucaanthonyschwarz@googlemail.com> | 2024-05-26 17:15:39 +0200 |
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committer | sunfl0w <lucaanthonyschwarz@googlemail.com> | 2024-06-13 13:32:28 +0200 |
commit | 0e56b64fc4bfefdc70f5a29bc0089404c24e597d (patch) | |
tree | afa1590d65702bf8e90526be1abece32fb8c83b1 /drivers/unix/file_access_unix_pipe.cpp | |
parent | be56cab58c056c074d1e02cd0b38641204e39f41 (diff) | |
download | redot-engine-0e56b64fc4bfefdc70f5a29bc0089404c24e597d.tar.gz |
Fix albedo value wraparound in Compatibility render mode
Using the Compatibility renderer results in wrapped albedo values if a custom shader returns albedo values outside the expected range of [0,1].
This commit fixed this issue by clamping the albedo value to [0,1] right after the custom shader is executed.
Fixes #91919
Diffstat (limited to 'drivers/unix/file_access_unix_pipe.cpp')
0 files changed, 0 insertions, 0 deletions