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authorMatias N. Goldberg <dark_sylinc@yahoo.com.ar>2024-05-05 19:15:56 -0300
committerMatias N. Goldberg <dark_sylinc@yahoo.com.ar>2024-10-28 18:55:37 -0300
commitaaa0e2fddfead4a31afddc07a26cd6af0c19dacd (patch)
treefeb59f7fe37d206a354ef2108b498d0ae2ec3633 /drivers/unix/file_access_unix_pipe.h
parent92e51fca7247c932f95a1662aefc28aca96e8de6 (diff)
downloadredot-engine-aaa0e2fddfead4a31afddc07a26cd6af0c19dacd.tar.gz
Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing - Implements pre-transformed Swapchain so that Godot's compositor is in charge of rotating the screen instead of Android's compositor (performance optimization for phones that don't have HW rotator) ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. Changes from original PR: - Removed "display/window/frame_pacing/android/target_frame_rate" option to use Engine::get_max_fps instead. - Target framerate can be changed at runtime using Engine::set_max_fps. - Swappy is enabled by default. - Added documentation. - enable_auto_swap setting is replaced with swappy_mode.
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