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author | Lyuma <xn.lyuma@gmail.com> | 2023-05-25 02:58:17 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2023-06-05 20:44:45 -0700 |
commit | 9aa46bf3f551296c7a19db03d373fbabebcd09da (patch) | |
tree | f89e41eca8a3a96c32b744f83955ae0ab5d16f8e /drivers/vulkan/rendering_device_vulkan.cpp | |
parent | 15b7a8e7f1c645a7fc868a0053379d1ae196c3b6 (diff) | |
download | redot-engine-9aa46bf3f551296c7a19db03d373fbabebcd09da.tar.gz |
Fix for SkeletonIK3D interpolation and bone roll
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
0 files changed, 0 insertions, 0 deletions