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author | Juan Linietsky <reduzio@gmail.com> | 2019-07-29 12:59:18 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:29 +0100 |
commit | c613ead5fa2361296cf8d9a80d4648492ff4e16f (patch) | |
tree | 974356b6840ecf764415d43277ef78ad3c6b6373 /drivers/vulkan/rendering_device_vulkan.cpp | |
parent | 4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff) | |
download | redot-engine-c613ead5fa2361296cf8d9a80d4648492ff4e16f.tar.gz |
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index f6154a3cbd..a14d45067a 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3448,8 +3448,6 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) { - _THREAD_SAFE_METHOD_ - //descriptor layouts Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings; Vector<Vector<UniformInfo> > uniform_info; @@ -3694,6 +3692,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages //all good, let's create modules + _THREAD_SAFE_METHOD_ + Shader shader; shader.vertex_input_locations = vertex_input_locations; |