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authorRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:33:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:36:24 +0100
commitcb282c6ef0bb91957f8a6f422705813bd47c788c (patch)
tree7eba92b08fc89f46f1b7402b86372cfcc82486db /drivers/vulkan/rendering_device_vulkan.cpp
parentc5d76139dc9c5721e09e0e782bed5ccf1789554b (diff)
downloadredot-engine-cb282c6ef0bb91957f8a6f422705813bd47c788c.tar.gz
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 361982b28d..76541c3cd5 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -57,7 +57,7 @@ void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
//direct dependencies must be freed
- Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
+ Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
if (E) {
while (E->get().size()) {
@@ -72,7 +72,7 @@ void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
if (E) {
for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
- Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
+ Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
ERR_CONTINUE(!G);
ERR_CONTINUE(!G->get().has(p_id));
G->get().erase(p_id);
@@ -1555,7 +1555,7 @@ void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_f
/**** TEXTURE ****/
/*****************/
-RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t> > &p_data) {
+RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
_THREAD_SAFE_METHOD_
@@ -3568,8 +3568,8 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
//descriptor layouts
- Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
- Vector<Vector<UniformInfo> > uniform_info;
+ Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
+ Vector<Vector<UniformInfo>> uniform_info;
Shader::PushConstant push_constant;
push_constant.push_constant_size = 0;
push_constant.push_constants_vk_stage = 0;
@@ -4223,9 +4223,9 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
DescriptorPoolKey pool_key;
//to keep them alive until update call
- List<Vector<VkDescriptorBufferInfo> > buffer_infos;
- List<Vector<VkBufferView> > buffer_views;
- List<Vector<VkDescriptorImageInfo> > image_infos;
+ List<Vector<VkDescriptorBufferInfo>> buffer_infos;
+ List<Vector<VkBufferView>> buffer_views;
+ List<Vector<VkDescriptorImageInfo>> image_infos;
//used for verification to make sure a uniform set does not use a framebuffer bound texture
Vector<RID> attachable_textures;
Vector<Texture *> mutable_sampled_textures;