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authorRémi Verschelde <rverschelde@gmail.com>2020-10-24 22:13:57 +0200
committerGitHub <noreply@github.com>2020-10-24 22:13:57 +0200
commitd5bda5964978b6af7a956262cecf80de1797500c (patch)
treef5b2f2ec923bf3eb1593531bc3d91c3dc1a1c0a1 /drivers/vulkan/rendering_device_vulkan.cpp
parentb67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (diff)
parent84d734da0e4dc4f0076c61a7178d8ad7b9f3b616 (diff)
downloadredot-engine-d5bda5964978b6af7a956262cecf80de1797500c.tar.gz
Merge pull request #43052 from reduz/refactor-2d-lighting
Refactored 2D shader and lighting system
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 2cbb305153..41b9c33d7f 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -3258,7 +3258,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.pAttachments = attachments.ptr();
render_pass_create_info.subpassCount = 1;
render_pass_create_info.pSubpasses = &subpass;
- render_pass_create_info.dependencyCount = 2;
+ render_pass_create_info.dependencyCount = 0; //2 - throws validation layer error
render_pass_create_info.pDependencies = dependencies;
VkRenderPass render_pass;
@@ -4610,12 +4610,12 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
}
ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
- "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + ") was not provided.");
+ "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
const Uniform &uniform = uniforms[uniform_idx];
ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
- "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
+ "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
VkWriteDescriptorSet write; //common header
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;