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authorJuan Linietsky <reduzio@gmail.com>2019-06-07 15:20:01 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commitedb6966024850076fc201f1a4ba785fe972f16ed (patch)
tree711670aa76197822f6cf253f78dc7aa96bd768eb /drivers/vulkan/rendering_device_vulkan.cpp
parentfd188ddd5176390efb22ed041d8aedad25d81dee (diff)
downloadredot-engine-edb6966024850076fc201f1a4ba785fe972f16ed.tar.gz
Improved validation of attachments
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp86
1 files changed, 54 insertions, 32 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index bcd103b67b..ebc01a5863 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1654,14 +1654,30 @@ RenderingDevice::ID RenderingDeviceVulkan::texture_create(const TextureFormat &p
texture.usage_flags = p_format.usage_bits;
texture.samples = p_format.samples;
+ //set bound and unbound layouts
if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
texture.aspect_mask = TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- texture.reading_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
+
+ if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
+ texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
+ } else {
+ texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ }
texture.bound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- } else {
+
+ } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+
texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
- texture.reading_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
+ texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ } else {
+ texture.unbound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ }
texture.bound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ } else {
+ texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
+ texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ texture.bound_layout = VK_IMAGE_LAYOUT_UNDEFINED; //will never be bound
}
texture.bound = false;
@@ -1733,7 +1749,7 @@ RenderingDevice::ID RenderingDeviceVulkan::texture_create(const TextureFormat &p
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- image_memory_barrier.newLayout = texture.reading_layout;
+ image_memory_barrier.newLayout = texture.unbound_layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = texture.image;
@@ -1888,7 +1904,7 @@ Error RenderingDeviceVulkan::texture_update(ID p_texture, uint32_t p_mipmap, uin
image_memory_barrier.pNext = NULL;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.oldLayout = texture->reading_layout;
+ image_memory_barrier.oldLayout = texture->unbound_layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2017,7 +2033,7 @@ Error RenderingDeviceVulkan::texture_update(ID p_texture, uint32_t p_mipmap, uin
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- image_memory_barrier.newLayout = texture->reading_layout;
+ image_memory_barrier.newLayout = texture->unbound_layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = texture->image;
@@ -2093,6 +2109,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
description.samples = rasterization_sample_count[p_format[i].samples];
//anything below does not really matter, as vulkan just ignores it when creating a pipeline
+ ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE,
+ "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
switch (p_initial_action) {
@@ -2243,8 +2261,11 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
}
}
- ERR_FAIL_COND_V(depth_stencil_references.size() > 1, VK_NULL_HANDLE);
- ERR_FAIL_COND_V(resolve_references.size() > 1, VK_NULL_HANDLE);
+ ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
+ "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
+
+ ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
+ "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
VkSubpassDescription subpass;
subpass.flags = 0;
@@ -2295,6 +2316,9 @@ RenderingDevice::ID RenderingDeviceVulkan::framebuffer_format_create(const Vecto
int color_references;
VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
+ if (render_pass == VK_NULL_HANDLE) { //was likely invalid
+ return INVALID_ID;
+ }
ID id = ID(framebuffer_format_cache.size()) | (ID(ID_TYPE_FRAMEBUFFER_FORMAT) << ID(ID_BASE_SHIFT));
E = framebuffer_format_cache.insert(key, id);
@@ -3406,10 +3430,8 @@ RenderingDevice::ID RenderingDeviceVulkan::uniform_set_create(const Vector<Unifo
List<Vector<VkDescriptorBufferInfo> > buffer_infos;
List<Vector<VkBufferView> > buffer_views;
List<Vector<VkDescriptorImageInfo> > image_infos;
-#ifdef DEBUG_ENABLED
//used for verification to make sure a uniform set does not use a framebuffer bound texture
- Vector<ID> bound_textures;
-#endif
+ Vector<ID> attachable_textures;
for (uint32_t i = 0; i < set_uniform_count; i++) {
const Shader::UniformInfo &set_uniform = set_uniforms[i];
@@ -3494,16 +3516,16 @@ RenderingDevice::ID RenderingDeviceVulkan::uniform_set_create(const Vector<Unifo
img_info.sampler = *sampler;
img_info.imageView = texture->view;
-#ifdef DEBUG_ENABLED
- bound_textures.push_back(texture->owner != INVALID_ID ? texture->owner : uniform.ids[j + 1]);
-#endif
+ if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
+ attachable_textures.push_back(texture->owner != INVALID_ID ? texture->owner : uniform.ids[j + 1]);
+ }
if (texture->owner != INVALID_ID) {
texture = texture_owner.getornull(texture->owner);
ERR_FAIL_COND_V(!texture, INVALID_ID); //bug, should never happen
}
- img_info.imageLayout = texture->reading_layout;
+ img_info.imageLayout = texture->unbound_layout;
image_info.push_back(img_info);
}
@@ -3541,16 +3563,16 @@ RenderingDevice::ID RenderingDeviceVulkan::uniform_set_create(const Vector<Unifo
img_info.sampler = NULL;
img_info.imageView = texture->view;
-#ifdef DEBUG_ENABLED
- bound_textures.push_back(texture->owner != INVALID_ID ? texture->owner : uniform.ids[j]);
-#endif
+ if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
+ attachable_textures.push_back(texture->owner != INVALID_ID ? texture->owner : uniform.ids[j]);
+ }
if (texture->owner != INVALID_ID) {
texture = texture_owner.getornull(texture->owner);
ERR_FAIL_COND_V(!texture, INVALID_ID); //bug, should never happen
}
- img_info.imageLayout = texture->reading_layout;
+ img_info.imageLayout = texture->unbound_layout;
image_info.push_back(img_info);
}
@@ -3719,6 +3741,7 @@ RenderingDevice::ID RenderingDeviceVulkan::uniform_set_create(const Vector<Unifo
uniform_set.descriptor_set = descriptor_set;
uniform_set.pipeline_layout = shader->pipeline_layout;
uniform_set.hash = shader->set_hashes[p_shader_set];
+ uniform_set.attachable_textures = attachable_textures;
ID id = uniform_set_owner.make_id(uniform_set);
//add dependencies
@@ -4607,21 +4630,20 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(ID p_list, ID p_uniform_s
dl->validation.set_hashes.write[i] = 0;
}
}
-#ifdef DEBUG_ENABLED
- //validate that textures used are not bound
- //this can be a bit slow in large descriptor sets,
- //so it's disabled on release
- uint32_t tb_count = uniform_set->textures.size();
- const ID *tb_ptr = uniform_set->textures.ptr();
- uint32_t bound_count = draw_list_bound_textures.size();
- const ID *bound_ptr = draw_list_bound_textures.ptr();
- for (uint32_t i = 0; i < tb_count; i++) {
- for (uint32_t j = 0; j < bound_count; j++) {
- ERR_FAIL_COND_MSG(tb_ptr[i] == bound_ptr[j],
- "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
+
+ { //validate that textures bound are not attached as framebuffer bindings
+ uint32_t attachable_count = uniform_set->attachable_textures.size();
+ const ID *attachable_ptr = uniform_set->attachable_textures.ptr();
+ uint32_t bound_count = draw_list_bound_textures.size();
+ const ID *bound_ptr = draw_list_bound_textures.ptr();
+ for (uint32_t i = 0; i < attachable_count; i++) {
+ for (uint32_t j = 0; j < bound_count; j++) {
+ ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
+ "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
+ }
}
}
-#endif
+
dl->validation.set_hashes.write[p_index] = uniform_set->hash;
vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, uniform_set->pipeline_layout, p_index, 1, &uniform_set->descriptor_set, 0, NULL);