diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-02-26 20:07:18 +0100 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-08-17 14:48:36 +0200 |
commit | ce57c2379c16142b2ee910071f96476105afb684 (patch) | |
tree | 66048384750a91b875dd58ccca5ffa630446a3d9 /drivers/vulkan | |
parent | 281b7b9fdf033f391e6a2c2b1d777e61737ccb16 (diff) | |
download | redot-engine-ce57c2379c16142b2ee910071f96476105afb684.tar.gz |
Abort on startup with a visible alert if required Vulkan features are missing
Diffstat (limited to 'drivers/vulkan')
-rw-r--r-- | drivers/vulkan/vulkan_context.cpp | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index c1632907eb..b55eb586de 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -1339,9 +1339,26 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) { // features based on this query vkGetPhysicalDeviceFeatures(gpu, &physical_device_features); - // Check required features - ERR_FAIL_COND_V_MSG(!physical_device_features.imageCubeArray, ERR_CANT_CREATE, "Your GPU doesn't support image cube arrays which are required to use the Vulkan-based renderers in Godot."); - ERR_FAIL_COND_V_MSG(!physical_device_features.independentBlend, ERR_CANT_CREATE, "Your GPU doesn't support independentBlend which is required to use the Vulkan-based renderers in Godot."); + // Check required features and abort if any of them is missing. + if (!physical_device_features.imageCubeArray || !physical_device_features.independentBlend) { + String error_string = vformat("Your GPU (%s) does not support the following features which are required to use Vulkan-based renderers in Godot:\n\n", device_name); + if (!physical_device_features.imageCubeArray) { + error_string += "- No support for image cube arrays.\n"; + } + if (!physical_device_features.independentBlend) { + error_string += "- No support for independentBlend.\n"; + } + error_string += "\nThis is usually a hardware limitation, so updating graphics drivers won't help in most cases."; + +#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED) + // Android/iOS platform ports currently don't exit themselves when this method returns `ERR_CANT_CREATE`. + OS::get_singleton()->alert(error_string + "\nClick OK to exit (black screen will be visible)."); +#else + OS::get_singleton()->alert(error_string + "\nClick OK to exit."); +#endif + + return ERR_CANT_CREATE; + } physical_device_features.robustBufferAccess = false; // Turn off robust buffer access, which can hamper performance on some hardware. |