index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
drivers
/
vulkan
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
6
-12
/
+12
*
Rebrand preambles to Redot
Spartan322
2024-10-13
6
-0
/
+12
*
Rebrand Godot 4.3 to Redot
Trashguy
2024-10-13
2
-6
/
+6
*
Fix building with `use_volk=yes` on MacOS
David Snopek
2024-06-19
2
-2
/
+11
*
vulkan: Update all components to Vulkan SDK 1.3.183.0
Rémi Verschelde
2024-06-03
1
-0
/
+4
*
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Rémi Verschelde
2024-05-31
2
-37
/
+85
|
\
|
*
Add support for enhanced barriers in D3D12.
Dario
2024-05-20
2
-37
/
+85
*
|
[DisplayServer] Add method to check if window transparency is supported and e...
bruvzg
2024-05-23
2
-0
/
+11
|
/
*
Merge pull request #80232 from Calinou/vulkan-pipeline-cache-improve-messages
Rémi Verschelde
2024-05-20
1
-3
/
+3
|
\
|
*
Improve warning messages related to Vulkan pipeline cache
Hugo Locurcio
2024-03-26
1
-3
/
+3
*
|
Add optional driver workaround to RenderingDevice for Adreno 6XX.
Dario
2024-05-13
2
-0
/
+29
*
|
[Core] Add `LocalVector::has` for convenience
A Thousand Ships
2024-05-06
1
-1
/
+1
*
|
Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
2
-1
/
+8
*
|
Fix crash on compatibility fallback when vkCreateRenderPass2KHR is unavailable.
Dario
2024-04-25
1
-1
/
+1
|
/
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-2
/
+1
*
Merge pull request #89209 from RandomShaper/padding_for_dummies
Rémi Verschelde
2024-03-06
1
-33
/
+17
|
\
|
*
Make shader binary alignment handling simpler and more robust
Pedro J. Estébanez
2024-03-06
1
-33
/
+17
*
|
Vulkan: Don't warn about pipelines cache if missing
Rémi Verschelde
2024-03-05
1
-1
/
+3
|
/
*
Merge execute and present commands for RenderingDeviceDriver.
Dario
2024-02-19
2
-100
/
+129
*
Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
Dario
2024-02-15
1
-8
/
+21
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
8
-3457
/
+2768
*
Add Wayland support
Riteo
2024-01-30
1
-2
/
+5
*
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix vari...
Dario
2024-01-26
1
-0
/
+47
*
Merge pull request #86855 from RandomShaper/fix_vk_get_image
Rémi Verschelde
2024-01-15
1
-2
/
+5
|
\
|
*
Fix determination of copyable layout for compressed textures in Vulkan
Pedro J. Estébanez
2024-01-06
1
-2
/
+5
*
|
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
4
-59
/
+46
*
|
Skip swapchain logic if there is nothing to present (Android OpenXR)
Bastiaan Olij
2024-01-08
2
-5
/
+9
|
/
*
Merge pull request #86435 from jsjtxietian/fix-fp-unsupport
Rémi Verschelde
2024-01-02
1
-2
/
+0
|
\
|
*
Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
jsjtxietian
2023-12-25
1
-2
/
+0
*
|
Fix wrong error message when graphics pipeline creation fails
warriormaster12
2023-12-21
1
-1
/
+1
|
/
*
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
7
-11251
/
+4044
*
Merge pull request #85532 from RandomShaper/kill_redund_clear
Yuri Sizov
2023-12-08
2
-51
/
+80
|
\
|
*
Remove superfluous locking in RID owners in Vulkan RD
Pedro J. Estébanez
2023-12-01
1
-13
/
+13
|
*
Remove redundant explicit clears in the Vulkan RD
Pedro J. Estébanez
2023-12-01
2
-38
/
+67
*
|
Merge pull request #84852 from Alex2782/fix_vulkan_buffer_android
Rémi Verschelde
2023-12-04
2
-2
/
+5
|
\
\
|
*
|
Vulkan: Fix incorrect access to the buffers on Android
Alexander Hartmann
2023-11-15
2
-2
/
+5
|
|
/
*
|
Merge pull request #83736 from darksylinc/matias-broken_buffer_update
Rémi Verschelde
2023-12-04
2
-3
/
+8
|
\
\
|
|
/
|
/
|
|
*
Fix buffer updates going to the wrong cmd buffer if barriers were 0
Matias N. Goldberg
2023-10-21
2
-3
/
+8
*
|
Fix various typos with codespell
Rémi Verschelde
2023-11-11
1
-1
/
+1
*
|
Parse OpenGL and Vulkan strings as UTF-8.
bruvzg
2023-10-30
1
-8
/
+8
|
/
*
Bump version of Vulkan RD binary shader format
Pedro J. Estébanez
2023-10-18
1
-1
/
+2
*
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
1
-2
/
+2
*
Merge pull request #81827 from darksylinc/matias-vkfeatures-opt-in
Rémi Verschelde
2023-10-05
1
-5
/
+89
|
\
|
*
Opt-in to Vulkan features we actually use.
Matias N. Goldberg
2023-09-24
1
-5
/
+89
*
|
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
2
-7
/
+8
*
|
Workaround crash due to null shader when running XR project with --xr-mode off
Lyuma
2023-10-02
1
-0
/
+1
*
|
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-26
1
-2
/
+2
*
|
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
3
-2
/
+36
*
|
Expose texture_create_from_extension to GDExtension
Shawn Wallace
2023-09-23
2
-2
/
+2
|
/
*
Polish a few things in Vulkan RD
Pedro J. Estébanez
2023-09-19
1
-7
/
+4
[next]