diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2024-03-06 11:06:17 +0100 |
---|---|---|
committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2024-03-06 11:48:23 +0100 |
commit | f77b4d155b5900f6b10bdb14cd7f56aa20e27e5c (patch) | |
tree | 4d1694a6aae6444733840e5a269c0a11516edc30 /drivers/vulkan | |
parent | 7d2ca2d8ac49cde9767e00b70f9eaf1920eb266d (diff) | |
download | redot-engine-f77b4d155b5900f6b10bdb14cd7f56aa20e27e5c.tar.gz |
Make shader binary alignment handling simpler and more robust
Bonus:
Also simplified the rounding to block size in image size calculations.
Diffstat (limited to 'drivers/vulkan')
-rw-r--r-- | drivers/vulkan/rendering_device_driver_vulkan.cpp | 50 |
1 files changed, 17 insertions, 33 deletions
diff --git a/drivers/vulkan/rendering_device_driver_vulkan.cpp b/drivers/vulkan/rendering_device_driver_vulkan.cpp index 21cf54b4be..08bdb38a78 100644 --- a/drivers/vulkan/rendering_device_driver_vulkan.cpp +++ b/drivers/vulkan/rendering_device_driver_vulkan.cpp @@ -2957,10 +2957,7 @@ Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(Ve } } uint32_t s = compressed_stages[i].size(); - if (s % 4 != 0) { - s += 4 - (s % 4); - } - stages_binary_size += s; + stages_binary_size += STEPIFY(s, 4); } binary_data.specialization_constants_count = specialization_constants.size(); @@ -2974,11 +2971,7 @@ Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(Ve uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;. total_size += sizeof(ShaderBinary::Data); - total_size += binary_data.shader_name_len; - - if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange. - total_size += 4 - (binary_data.shader_name_len % 4); - } + total_size += STEPIFY(binary_data.shader_name_len, 4); for (int i = 0; i < uniforms.size(); i++) { total_size += sizeof(uint32_t); @@ -3007,13 +3000,17 @@ Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(Ve memcpy(binptr + offset, &binary_data, sizeof(ShaderBinary::Data)); offset += sizeof(ShaderBinary::Data); +#define ADVANCE_OFFSET_WITH_ALIGNMENT(m_bytes) \ + { \ + offset += m_bytes; \ + uint32_t padding = STEPIFY(m_bytes, 4) - m_bytes; \ + memset(binptr + offset, 0, padding); /* Avoid garbage data. */ \ + offset += padding; \ + } + if (binary_data.shader_name_len > 0) { memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len); - offset += binary_data.shader_name_len; - - if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange. - offset += 4 - (binary_data.shader_name_len % 4); - } + ADVANCE_OFFSET_WITH_ALIGNMENT(binary_data.shader_name_len); } for (int i = 0; i < uniforms.size(); i++) { @@ -3039,14 +3036,7 @@ Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(Ve encode_uint32(zstd_size[i], binptr + offset); offset += sizeof(uint32_t); memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size()); - - uint32_t s = compressed_stages[i].size(); - - if (s % 4 != 0) { - s += 4 - (s % 4); - } - - offset += s; + ADVANCE_OFFSET_WITH_ALIGNMENT(compressed_stages[i].size()); } DEV_ASSERT(offset == (uint32_t)ret.size()); @@ -3090,10 +3080,7 @@ RDD::ShaderID RenderingDeviceDriverVulkan::shader_create_from_bytecode(const Vec if (binary_data.shader_name_len) { r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len); - read_offset += binary_data.shader_name_len; - if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange. - read_offset += 4 - (binary_data.shader_name_len % 4); - } + read_offset += STEPIFY(binary_data.shader_name_len, 4); } Vector<Vector<VkDescriptorSetLayoutBinding>> vk_set_bindings; @@ -3192,6 +3179,7 @@ RDD::ShaderID RenderingDeviceDriverVulkan::shader_create_from_bytecode(const Vec for (uint32_t i = 0; i < binary_data.stage_count; i++) { ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, ShaderID()); + uint32_t stage = decode_uint32(binptr + read_offset); read_offset += sizeof(uint32_t); uint32_t smolv_size = decode_uint32(binptr + read_offset); @@ -3223,16 +3211,12 @@ RDD::ShaderID RenderingDeviceDriverVulkan::shader_create_from_bytecode(const Vec r_shader_desc.stages.set(i, ShaderStage(stage)); - if (buf_size % 4 != 0) { - buf_size += 4 - (buf_size % 4); - } - - DEV_ASSERT(read_offset + buf_size <= binsize); - + buf_size = STEPIFY(buf_size, 4); read_offset += buf_size; + ERR_FAIL_COND_V(read_offset > binsize, ShaderID()); } - DEV_ASSERT(read_offset == binsize); + ERR_FAIL_COND_V(read_offset != binsize, ShaderID()); // Modules. |