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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-28 17:27:16 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-28 17:27:20 +0100 |
commit | 1148a33b20ffec8b858176df9edc5847316c5e26 (patch) | |
tree | 0187ad0956a155d4ddf8f28f0404afea16809ce5 /drivers | |
parent | ac01aef9e3e9839809306efc915f6e4fa4ac303f (diff) | |
download | redot-engine-1148a33b20ffec8b858176df9edc5847316c5e26.tar.gz |
GLES2: Define LIGHT Spatial shader builtin
Fixes #25421.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index bff031b93a..b2a7409d43 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -869,6 +869,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { //for light actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view"; actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color"; + actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light"; actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation"; actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light"; actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light"; |