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authorChibiDenDen <pdaniq@gmail.com>2023-04-15 17:07:51 +0300
committerChibiDenDen <pdaniq@gmail.com>2023-04-15 18:41:10 +0300
commit4adbfcfbb271cd13eef2372a0a97ca94953f0a42 (patch)
tree9d7d8a0ba32f8a85547f1dbb7e8724d3ca8b4658 /drivers
parenta7276f1ce0c2911216a2c4718efddab98ddffd8f (diff)
downloadredot-engine-4adbfcfbb271cd13eef2372a0a97ca94953f0a42.tar.gz
Add shader cache to gles3
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp31
-rw-r--r--drivers/gles3/shader_gles3.cpp192
-rw-r--r--drivers/gles3/shader_gles3.h3
3 files changed, 146 insertions, 80 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 7cbce428cb..100cb9386f 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -34,6 +34,7 @@
#ifdef GLES3_ENABLED
#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "storage/texture_storage.h"
@@ -257,6 +258,36 @@ RasterizerGLES3::RasterizerGLES3() {
#endif // GLES_OVER_GL
#endif // CAN_DEBUG
+ {
+ String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
+ if (shader_cache_dir.is_empty()) {
+ shader_cache_dir = "user://";
+ }
+ Ref<DirAccess> da = DirAccess::open(shader_cache_dir);
+ if (da.is_null()) {
+ ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
+ } else {
+ Error err = da->change_dir("shader_cache");
+ if (err != OK) {
+ err = da->make_dir("shader_cache");
+ }
+ if (err != OK) {
+ ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
+ } else {
+ shader_cache_dir = shader_cache_dir.path_join("shader_cache");
+
+ bool shader_cache_enabled = GLOBAL_GET("rendering/shader_compiler/shader_cache/enabled");
+ if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) {
+ shader_cache_dir = String(); //disable only if not editor
+ }
+
+ if (!shader_cache_dir.is_empty()) {
+ ShaderGLES3::set_shader_cache_dir(shader_cache_dir);
+ }
+ }
+ }
+ }
+
// OpenGL needs to be initialized before initializing the Rasterizers
config = memnew(GLES3::Config);
utilities = memnew(GLES3::Utilities);
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 10f42bf22b..7dd8886406 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -242,6 +242,41 @@ static void _display_error_with_code(const String &p_error, const String &p_code
ERR_PRINT(p_error);
}
+void ShaderGLES3::_get_uniform_locations(Version::Specialization &spec, Version *p_version) {
+ glUseProgram(spec.id);
+
+ spec.uniform_location.resize(uniform_count);
+ for (int i = 0; i < uniform_count; i++) {
+ spec.uniform_location[i] = glGetUniformLocation(spec.id, uniform_names[i]);
+ }
+
+ for (int i = 0; i < texunit_pair_count; i++) {
+ GLint loc = glGetUniformLocation(spec.id, texunit_pairs[i].name);
+ if (loc >= 0) {
+ if (texunit_pairs[i].index < 0) {
+ glUniform1i(loc, max_image_units + texunit_pairs[i].index);
+ } else {
+ glUniform1i(loc, texunit_pairs[i].index);
+ }
+ }
+ }
+
+ for (int i = 0; i < ubo_count; i++) {
+ GLint loc = glGetUniformBlockIndex(spec.id, ubo_pairs[i].name);
+ if (loc >= 0) {
+ glUniformBlockBinding(spec.id, loc, ubo_pairs[i].index);
+ }
+ }
+ // textures
+ for (int i = 0; i < p_version->texture_uniforms.size(); i++) {
+ String native_uniform_name = _mkid(p_version->texture_uniforms[i]);
+ GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
+ glUniform1i(location, i + base_texture_index);
+ }
+
+ glUseProgram(0);
+}
+
void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_t p_variant, Version *p_version, uint64_t p_specialization) {
spec.id = glCreateProgram();
spec.ok = false;
@@ -402,40 +437,8 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
ERR_FAIL();
}
- // get uniform locations
-
- glUseProgram(spec.id);
-
- spec.uniform_location.resize(uniform_count);
- for (int i = 0; i < uniform_count; i++) {
- spec.uniform_location[i] = glGetUniformLocation(spec.id, uniform_names[i]);
- }
-
- for (int i = 0; i < texunit_pair_count; i++) {
- GLint loc = glGetUniformLocation(spec.id, texunit_pairs[i].name);
- if (loc >= 0) {
- if (texunit_pairs[i].index < 0) {
- glUniform1i(loc, max_image_units + texunit_pairs[i].index);
- } else {
- glUniform1i(loc, texunit_pairs[i].index);
- }
- }
- }
-
- for (int i = 0; i < ubo_count; i++) {
- GLint loc = glGetUniformBlockIndex(spec.id, ubo_pairs[i].name);
- if (loc >= 0) {
- glUniformBlockBinding(spec.id, loc, ubo_pairs[i].index);
- }
- }
- // textures
- for (int i = 0; i < p_version->texture_uniforms.size(); i++) {
- String native_uniform_name = _mkid(p_version->texture_uniforms[i]);
- GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
- glUniform1i(location, i + base_texture_index);
- }
+ _get_uniform_locations(spec, p_version);
- glUseProgram(0);
spec.ok = true;
}
@@ -504,11 +507,15 @@ String ShaderGLES3::_version_get_sha1(Version *p_version) const {
return hash_build.as_string().sha1_text();
}
-//static const char *shader_file_header = "GLSC";
-//static const uint32_t cache_file_version = 2;
+#ifndef GLES_OVER_GL
+static const char *shader_file_header = "GLSC";
+static const uint32_t cache_file_version = 3;
+#endif
bool ShaderGLES3::_load_from_cache(Version *p_version) {
-#if 0
+#ifdef GLES_OVER_GL // glGetProgramBinary and glProgramBinary require GL version 4.1 while GLAD is only configured for 3.3 right now
+ return false;
+#else
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
@@ -517,7 +524,7 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) {
return false;
}
- char header[5] = { 0, 0, 0, 0, 0 };
+ char header[5] = {};
f->get_buffer((uint8_t *)header, 4);
ERR_FAIL_COND_V(header != String(shader_file_header), false);
@@ -526,68 +533,91 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) {
return false; // wrong version
}
- uint32_t variant_count = f->get_32();
+ int variant_count = static_cast<int>(f->get_32());
+ ERR_FAIL_COND_V_MSG(variant_count != this->variant_count, false, "shader cache variant count mismatch, expected " + itos(this->variant_count) + " got " + itos(variant_count)); //should not happen but check
- ERR_FAIL_COND_V(variant_count != (uint32_t)variant_count, false); //should not happen but check
+ LocalVector<OAHashMap<uint64_t, Version::Specialization>> variants;
+ for (int i = 0; i < variant_count; i++) {
+ uint32_t specialization_count = f->get_32();
+ OAHashMap<uint64_t, Version::Specialization> variant;
+ for (uint32_t j = 0; j < specialization_count; j++) {
+ uint64_t specialization_key = f->get_64();
+ uint32_t variant_size = f->get_32();
+ if (variant_size == 0) {
+ continue;
+ }
+ uint32_t variant_format = f->get_32();
+ Vector<uint8_t> variant_bytes;
+ variant_bytes.resize(variant_size);
- for (uint32_t i = 0; i < variant_count; i++) {
- uint32_t variant_size = f->get_32();
- ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[i], false);
- if (!variants_enabled[i]) {
- continue;
- }
- Vector<uint8_t> variant_bytes;
- variant_bytes.resize(variant_size);
+ uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
- uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
+ ERR_FAIL_COND_V(br != variant_size, false);
- ERR_FAIL_COND_V(br != variant_size, false);
+ Version::Specialization specialization;
- p_version->variant_data[i] = variant_bytes;
- }
+ specialization.id = glCreateProgram();
+ glProgramBinary(specialization.id, variant_format, variant_bytes.ptr(), variant_bytes.size());
- for (uint32_t i = 0; i < variant_count; i++) {
- if (!variants_enabled[i]) {
- MutexLock lock(variant_set_mutex);
- p_version->variants[i] = RID();
- continue;
- }
- RID shader = GLES3::get_singleton()->shader_create_from_bytecode(p_version->variant_data[i]);
- if (shader.is_null()) {
- for (uint32_t j = 0; j < i; j++) {
- GLES3::get_singleton()->free(p_version->variants[i]);
- }
- ERR_FAIL_COND_V(shader.is_null(), false);
- }
- {
- MutexLock lock(variant_set_mutex);
- p_version->variants[i] = shader;
+ _get_uniform_locations(specialization, p_version);
+
+ specialization.ok = true;
+
+ variant.insert(specialization_key, specialization);
}
+ variants.push_back(variant);
}
+ p_version->variants = variants;
- memdelete_arr(p_version->variant_data); //clear stages
- p_version->variant_data = nullptr;
- p_version->valid = true;
return true;
#endif
- return false;
}
void ShaderGLES3::_save_to_cache(Version *p_version) {
-#if 0
+#ifdef GLES_OVER_GL // glGetProgramBinary and glProgramBinary require GL version 4.1 while GLAD is only configured for 3.3 right now
+ return;
+#else
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
- Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
+ Error error;
+ Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE, &error);
ERR_FAIL_COND(f.is_null());
f->store_buffer((const uint8_t *)shader_file_header, 4);
- f->store_32(cache_file_version); //file version
- uint32_t variant_count = variant_count;
- f->store_32(variant_count); //variant count
+ f->store_32(cache_file_version);
+ f->store_32(variant_count);
+
+ for (int i = 0; i < variant_count; i++) {
+ int specialization_count = p_version->variants[i].get_num_elements();
+ f->store_32(specialization_count);
+
+ for (OAHashMap<uint64_t, ShaderGLES3::Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) {
+ const uint64_t specialization_key = *it.key;
+ f->store_64(specialization_key);
- for (uint32_t i = 0; i < variant_count; i++) {
- f->store_32(p_version->variant_data[i].size()); //stage count
- f->store_buffer(p_version->variant_data[i].ptr(), p_version->variant_data[i].size());
+ const Version::Specialization *specialization = it.value;
+ if (specialization == nullptr) {
+ f->store_32(0);
+ continue;
+ }
+ GLint program_size = 0;
+ glGetProgramiv(specialization->id, GL_PROGRAM_BINARY_LENGTH, &program_size);
+ if (program_size == 0) {
+ f->store_32(0);
+ continue;
+ }
+ PackedByteArray compiled_program;
+ compiled_program.resize(program_size);
+ GLenum binary_format = 0;
+ glGetProgramBinary(specialization->id, program_size, nullptr, &binary_format, compiled_program.ptrw());
+ if (program_size != compiled_program.size()) {
+ f->store_32(0);
+ continue;
+ }
+ f->store_32(program_size);
+ f->store_32(binary_format);
+ f->store_buffer(compiled_program.ptr(), compiled_program.size());
+ }
}
#endif
}
@@ -613,6 +643,9 @@ void ShaderGLES3::_clear_version(Version *p_version) {
void ShaderGLES3::_initialize_version(Version *p_version) {
ERR_FAIL_COND(p_version->variants.size() > 0);
+ if (_load_from_cache(p_version)) {
+ return;
+ }
p_version->variants.reserve(variant_count);
for (int i = 0; i < variant_count; i++) {
OAHashMap<uint64_t, Version::Specialization> variant;
@@ -621,6 +654,7 @@ void ShaderGLES3::_initialize_version(Version *p_version) {
_compile_specialization(spec, i, p_version, specialization_default_mask);
p_version->variants[i].insert(specialization_default_mask, spec);
}
+ _save_to_cache(p_version);
}
void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const Vector<StringName> &p_texture_uniforms, bool p_initialize) {
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 0b2ecbaca6..565434bb36 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -98,7 +98,6 @@ private:
GLuint frag_id;
LocalVector<GLint> uniform_location;
LocalVector<GLint> texture_uniform_locations;
- HashMap<StringName, GLint> custom_uniform_locations;
bool build_queued = false;
bool ok = false;
Specialization() {
@@ -113,6 +112,7 @@ private:
Mutex variant_set_mutex;
+ void _get_uniform_locations(Version::Specialization &spec, Version *p_version);
void _compile_specialization(Version::Specialization &spec, uint32_t p_variant, Version *p_version, uint64_t p_specialization);
void _clear_version(Version *p_version);
@@ -209,6 +209,7 @@ protected:
_compile_specialization(s, p_variant, version, p_specialization);
version->variants[p_variant].insert(p_specialization, s);
spec = version->variants[p_variant].lookup_ptr(p_specialization);
+ _save_to_cache(version);
}
} else if (spec->build_queued) {
// Still queued, wait