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authorJuan Linietsky <reduzio@gmail.com>2018-11-21 23:07:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-11-21 23:07:09 -0300
commit631cf676c34e8add973236112251aeb622807e4c (patch)
tree43cb17fd02d561b25f9be18cfc17a25e053c7064 /drivers
parent10c3ba2c1b8cb494175c3eae0f7c6fbecf1b3bd0 (diff)
downloadredot-engine-631cf676c34e8add973236112251aeb622807e4c.tar.gz
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 6cc27bd77a..2372dfb17e 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -133,8 +133,7 @@ static String _interpstr(SL::DataInterpolation p_interp) {
switch (p_interp) {
case SL::INTERPOLATION_FLAT: return "flat ";
- case SL::INTERPOLATION_NO_PERSPECTIVE: return "noperspective ";
- case SL::INTERPOLATION_SMOOTH: return "smooth ";
+ case SL::INTERPOLATION_SMOOTH: return "";
}
return "";
}