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authorRémi Verschelde <rverschelde@gmail.com>2022-12-17 12:26:51 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-17 12:26:51 +0100
commit676f60b0ccd38df41648b942fe9b437ac3ea954a (patch)
tree0a1fa5f3c1f8bfa4a25e72eb6abb6b6ee51230eb /drivers
parent376290ea86b70c15452ec97e1cd1937c319383b1 (diff)
parent1b330820bf4c145060462624534dea81055a8bf0 (diff)
downloadredot-engine-676f60b0ccd38df41648b942fe9b437ac3ea954a.tar.gz
Merge pull request #70132 from clayjohn/RT-update
Implement render_target_was_used API so that Viewports can properly check if they have been used.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp14
-rw-r--r--drivers/gles3/storage/material_storage.cpp12
-rw-r--r--drivers/gles3/storage/particles_storage.cpp2
-rw-r--r--drivers/gles3/storage/texture_storage.cpp11
4 files changed, 33 insertions, 6 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 06c80997b5..ecad4b66a5 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -2095,6 +2095,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
if (t) {
ERR_FAIL_COND(!t->canvas_texture);
ct = t->canvas_texture;
+ if (t->render_target) {
+ t->render_target->used_in_frame = true;
+ }
} else {
ct = texture_storage->get_canvas_texture(p_texture);
}
@@ -2122,6 +2125,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
texture->gl_set_filter(filter);
texture->gl_set_repeat(repeat);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
}
GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map);
@@ -2135,6 +2141,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
normal_map->gl_set_filter(filter);
normal_map->gl_set_repeat(repeat);
+ if (normal_map->render_target) {
+ normal_map->render_target->used_in_frame = true;
+ }
}
GLES3::Texture *specular_map = texture_storage->get_texture(ct->specular);
@@ -2148,6 +2157,9 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
glBindTexture(GL_TEXTURE_2D, specular_map->tex_id);
specular_map->gl_set_filter(filter);
specular_map->gl_set_repeat(repeat);
+ if (specular_map->render_target) {
+ specular_map->render_target->used_in_frame = true;
+ }
}
}
@@ -2625,7 +2637,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
global_defines += "#define MAX_LIGHTS " + itos(data.max_lights_per_render) + "\n";
global_defines += "#define MAX_DRAW_DATA_INSTANCES " + itos(data.max_instances_per_batch) + "\n";
- GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.initialize(global_defines);
+ GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.initialize(global_defines, 1);
data.canvas_shader_default_version = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_create();
shadow_render.shader.initialize();
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index e7eeacf576..ebafdc88d8 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -3027,6 +3027,9 @@ void CanvasMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is used by the base texture
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
// Set sampler state here as the same texture can be used in multiple places with different flags
// Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
@@ -3194,6 +3197,9 @@ void SkyMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE0 + ti);
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
// Set sampler state here as the same texture can be used in multiple places with different flags
// Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
@@ -3447,6 +3453,9 @@ void SceneMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE0 + ti);
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
// Set sampler state here as the same texture can be used in multiple places with different flags
// Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
@@ -3562,6 +3571,9 @@ void ParticleProcessMaterialData::bind_uniforms() {
Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is reserved for the heightmap texture.
glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
+ if (texture->render_target) {
+ texture->render_target->used_in_frame = true;
+ }
// Set sampler state here as the same texture can be used in multiple places with different flags
// Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture*
diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp
index 25a5d92f1f..e158a3e90c 100644
--- a/drivers/gles3/storage/particles_storage.cpp
+++ b/drivers/gles3/storage/particles_storage.cpp
@@ -53,7 +53,7 @@ ParticlesStorage::ParticlesStorage() {
{
String global_defines;
global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
- material_storage->shaders.particles_process_shader.initialize(global_defines);
+ material_storage->shaders.particles_process_shader.initialize(global_defines, 1);
}
{
// default material and shader for particles shader
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 99908d197a..e6aa6a39c1 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1606,9 +1606,9 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
return;
}
- if (rt->overridden.color.is_valid()) {
- texture->is_render_target = true;
- } else {
+ texture->is_render_target = true;
+ texture->render_target = rt;
+ if (rt->overridden.color.is_null()) {
texture->format = rt->image_format;
texture->real_format = rt->image_format;
texture->target = texture_target;
@@ -1717,9 +1717,12 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
tex->width = 0;
tex->height = 0;
tex->active = false;
+ tex->render_target = nullptr;
+ tex->is_render_target = false;
}
} else {
Texture *tex = get_texture(rt->overridden.color);
+ tex->render_target = nullptr;
tex->is_render_target = false;
}
@@ -1751,7 +1754,7 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
RID TextureStorage::render_target_create() {
RenderTarget render_target;
- //render_target.was_used = false;
+ render_target.used_in_frame = false;
render_target.clear_requested = false;
Texture t;