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author | Thaddeus Crews <repiteo@outlook.com> | 2024-11-27 10:46:58 -0600 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-11-27 10:46:58 -0600 |
commit | 6e533b5ee462af5275982e92a1d36028429b0dae (patch) | |
tree | 67d9c789227296b6db83d6e258f08d6ea823a29c /drivers | |
parent | c58ae91efaaf593f1cfa38e9ee557203a8531c48 (diff) | |
parent | 45a7bcc477623b7941bb4a145ddfa62b77e97096 (diff) | |
download | redot-engine-6e533b5ee462af5275982e92a1d36028429b0dae.tar.gz |
Merge pull request #99606 from jamie-pate/fix_99592
Fix gl_compatibility lightmap uniforms not being set
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index dfc7d02ac0..17bdcbcad3 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -3314,10 +3314,6 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, instance_variant, spec_constants); - - prev_shader = shader; - prev_variant = instance_variant; - prev_spec_constants = spec_constants; } // Pass in lighting uniforms. @@ -3355,7 +3351,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } // Pass light count and array of light indices for base pass. - if ((prev_inst != inst || prev_shader != shader || prev_variant != instance_variant) && pass == 0) { + if ((prev_inst != inst || prev_shader != shader || prev_variant != instance_variant || prev_spec_constants != spec_constants) && pass == 0) { // Rebind the light indices. material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_gl_cache.size(), shader->version, instance_variant, spec_constants); material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_gl_cache.size(), shader->version, instance_variant, spec_constants); @@ -3412,11 +3408,14 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, } else if (inst->lightmap_sh) { glUniform4fv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::LIGHTMAP_CAPTURES, shader->version, instance_variant, spec_constants), 9, reinterpret_cast<const GLfloat *>(inst->lightmap_sh->sh)); } - prev_inst = inst; } } + prev_shader = shader; + prev_variant = instance_variant; + prev_spec_constants = spec_constants; + // Pass in reflection probe data if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) { if (pass == 0 && inst->reflection_probe_rid_cache.size() > 0) { |