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authorClay John <claynjohn@gmail.com>2024-10-07 13:41:47 -0600
committerGitHub <noreply@github.com>2024-10-07 13:41:47 -0600
commit842f98239713fd10cfd648cd6aa3781895f289eb (patch)
treec5a6dfc6f36a341bae04e13383f1f1a9629a2a04 /drivers
parente7c39efdb15eaaeb133ed8d0ff0ba0891f8ca676 (diff)
parent29df5896322c708924c1c2cea3330fe88dface80 (diff)
downloadredot-engine-842f98239713fd10cfd648cd6aa3781895f289eb.tar.gz
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
Implement instance uniforms in Compatibility renderer
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp1
-rw-r--r--drivers/gles3/shaders/scene.glsl2
-rw-r--r--drivers/gles3/storage/material_storage.cpp1
3 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index c2d1784958..a73f14c796 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -3443,6 +3443,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::MODEL_FLAGS, inst->flags_cache, shader->version, instance_variant, spec_constants);
+ material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::INSTANCE_OFFSET, uint32_t(inst->shader_uniforms_offset), shader->version, instance_variant, spec_constants);
if (p_pass_mode == PASS_MODE_MATERIAL) {
material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::UV_OFFSET, p_params->uv_offset, shader->version, instance_variant, spec_constants);
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 9ce10a4488..fcfbeddb9e 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -430,6 +430,7 @@ uniform highp mat4 world_transform;
uniform highp vec3 compressed_aabb_position;
uniform highp vec3 compressed_aabb_size;
uniform highp vec4 uv_scale;
+uniform highp uint instance_offset;
uniform highp uint model_flags;
@@ -1201,6 +1202,7 @@ ivec2 multiview_uv(ivec2 uv) {
uniform highp mat4 world_transform;
uniform mediump float opaque_prepass_threshold;
uniform highp uint model_flags;
+uniform highp uint instance_offset;
#if defined(RENDER_MATERIAL)
layout(location = 0) out vec4 albedo_output_buffer;
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 5dca149d99..684f179492 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1379,6 +1379,7 @@ MaterialStorage::MaterialStorage() {
actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled();
actions.global_buffer_array_variable = "global_shader_uniforms";
+ actions.instance_uniform_index_variable = "instance_offset";
shaders.compiler_scene.initialize(actions);
}