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authorThaddeus Crews <repiteo@outlook.com>2024-11-04 21:52:07 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-04 21:52:07 -0600
commit88d9903f6d94ad3303247f9f53b37668c9b6057f (patch)
treeacc9f00863d68afa6e6480ef74473b36e94d6d08 /drivers
parent2450dee1bc1495daa2b7bdf06c7b3ddfbf8007e1 (diff)
parent1d141ab32a0e4d200e9f76af9725780772f96ce9 (diff)
downloadredot-engine-88d9903f6d94ad3303247f9f53b37668c9b6057f.tar.gz
Merge pull request #86138 from EnlightenedOne/master
Fix Frustum Sky projection translation logic shearing
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp7
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h1
2 files changed, 7 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 3fe5748b7a..537076d4ed 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2262,6 +2262,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
render_data.inv_cam_transform = render_data.cam_transform.affine_inverse();
render_data.cam_projection = p_camera_data->main_projection;
render_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ render_data.cam_frustum = p_camera_data->is_frustum;
render_data.camera_visible_layers = p_camera_data->visible_layers;
render_data.main_cam_transform = p_camera_data->main_transform;
@@ -2622,14 +2623,18 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
scene_state.enable_gl_blend(false);
scene_state.set_gl_cull_mode(GLES3::SceneShaderData::CULL_BACK);
+ Transform3D transform = render_data.cam_transform;
Projection projection = render_data.cam_projection;
if (is_reflection_probe) {
Projection correction;
correction.columns[1][1] = -1.0;
projection = correction * render_data.cam_projection;
+ } else if (render_data.cam_frustum) {
+ // Sky is drawn upside down, the frustum offset doesn't know the image is upside down so needs a flip.
+ projection[2].y = -projection[2].y;
}
- _draw_sky(render_data.environment, projection, render_data.cam_transform, sky_energy_multiplier, render_data.luminance_multiplier, p_camera_data->view_count > 1, flip_y, apply_color_adjustments_in_post);
+ _draw_sky(render_data.environment, projection, transform, sky_energy_multiplier, render_data.luminance_multiplier, p_camera_data->view_count > 1, flip_y, apply_color_adjustments_in_post);
}
if (rt && (scene_state.used_screen_texture || scene_state.used_depth_texture)) {
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 06371b2b7f..4f088a0e7d 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -103,6 +103,7 @@ struct RenderDataGLES3 {
Transform3D inv_cam_transform;
Projection cam_projection;
bool cam_orthogonal = false;
+ bool cam_frustum = false;
uint32_t camera_visible_layers = 0xFFFFFFFF;
// For billboards to cast correct shadows.