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author | letheed <dev@zaph.ch> | 2017-08-25 02:34:28 +0200 |
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committer | letheed <dev@zaph.ch> | 2017-08-25 02:34:28 +0200 |
commit | a5d765db4f2b23d1ff451b3fcc6b53ee60a7f51f (patch) | |
tree | 4e40b3609647097efc644be747df9458d3c255e7 /drivers | |
parent | f61e8695c9952928d19e6896bc412b638927b25c (diff) | |
download | redot-engine-a5d765db4f2b23d1ff451b3fcc6b53ee60a7f51f.tar.gz |
fix shadow filter pcf5 implemented as pcf7
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index f0dc14c35a..bb645f31a0 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -572,13 +572,11 @@ FRAGMENT_SHADER_CODE #ifdef SHADOW_FILTER_PCF5 - SHADOW_TEST(su+shadowpixel_size*3.0); SHADOW_TEST(su+shadowpixel_size*2.0); SHADOW_TEST(su+shadowpixel_size); SHADOW_TEST(su); SHADOW_TEST(su-shadowpixel_size); SHADOW_TEST(su-shadowpixel_size*2.0); - SHADOW_TEST(su-shadowpixel_size*3.0); shadow_attenuation/=5.0; #endif @@ -635,4 +633,3 @@ FRAGMENT_SHADER_CODE frag_color = color; } - |