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| author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-22 09:52:04 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-22 09:52:27 +0100 |
| commit | c4b736d7ad1406adbc19bdfc99cd52bd67b27c5e (patch) | |
| tree | c9b1f6d652662a0d72bdda150b41e3b9245e9c53 /drivers | |
| parent | 60fe9321ac8b3b7a7f9ba9ddd515bdf515ea8457 (diff) | |
| download | redot-engine-c4b736d7ad1406adbc19bdfc99cd52bd67b27c5e.tar.gz | |
Fix code style issues
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/gles2/shaders/scene.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 6f6f827d60..327fb65e8e 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -2057,7 +2057,6 @@ FRAGMENT_SHADER_CODE gl_FragColor.rgb *= (1.0 - fog_interp.a); #endif // BASE_PASS - #else //pixel based fog float fog_amount = 0.0; |
