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| author | Juan Linietsky <reduzio@gmail.com> | 2017-08-27 19:03:19 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2017-08-27 19:04:19 -0300 |
| commit | d23f323cde8a1664d587b4fed1b8683be479ff40 (patch) | |
| tree | 1b61e972c6199c83fdab4733e6b2e82ee5f43db6 /drivers | |
| parent | 909c9e0ba06eabfc8e21735f09d7a624dfd9fa36 (diff) | |
| download | redot-engine-d23f323cde8a1664d587b4fed1b8683be479ff40.tar.gz | |
-Moved script run to editor, removed from project
-fixed to code completion
-fix shader crash bug reported by tagcup
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/gles3/shaders/scene.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index c9e9dacdb5..c1504593cb 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1971,7 +1971,6 @@ FRAGMENT_SHADER_CODE #ifdef SHADELESS - frag_color=vec4(albedo,alpha); diffuse_buffer=vec4(albedo.rgb,0.0); specular_buffer=vec4(0.0); |
