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author | ArthasMenethil <dinobot92t@gmail.com> | 2024-02-20 20:24:05 +0700 |
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committer | ArthasMenethil <dinobot92t@gmail.com> | 2024-02-21 07:31:40 +0700 |
commit | d31d3e503e2a0b5719f6de57b2b350ed7b4160a0 (patch) | |
tree | 0924916242321713b866d798d566fdb8c41fe791 /drivers | |
parent | b7145638d5b235e8e1b2fe039a0cee48a4bbb26d (diff) | |
download | redot-engine-d31d3e503e2a0b5719f6de57b2b350ed7b4160a0.tar.gz |
Fix shader cache with transform feedback on some android devices
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 551136ce36..43b146152d 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -585,6 +585,19 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) { Version::Specialization specialization; specialization.id = glCreateProgram(); + if (feedback_count) { + Vector<const char *> feedback; + for (int feedback_index = 0; feedback_index < feedback_count; feedback_index++) { + if (feedbacks[feedback_index].specialization == 0 || (feedbacks[feedback_index].specialization & specialization_key)) { + // Specialization for this feedback is enabled. + feedback.push_back(feedbacks[feedback_index].name); + } + } + + if (!feedback.is_empty()) { + glTransformFeedbackVaryings(specialization.id, feedback.size(), feedback.ptr(), GL_INTERLEAVED_ATTRIBS); + } + } glProgramBinary(specialization.id, variant_format, variant_bytes.ptr(), variant_bytes.size()); GLint link_status = 0; |