summaryrefslogtreecommitdiffstats
path: root/drivers
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-05-08 13:52:28 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-05-08 13:52:28 +0200
commite370b3538b0a55b7fc280cad0b864c01fc431d07 (patch)
tree1d3557222de1b715f78c154c4cb77d9d96ed82ac /drivers
parent7f6b28321227705d10e948a5b9328515fbfcdbe5 (diff)
parent5956aa1a6a7df8b098a12a585f5541042ee1cc6e (diff)
downloadredot-engine-e370b3538b0a55b7fc280cad0b864c01fc431d07.tar.gz
Merge pull request #74945 from ChibiDenDen/patch-3
Fix gles3 rendering on android studio emulator
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 7cbce428cb..4e5e103884 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -300,12 +300,13 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
}
GLuint read_fbo = 0;
+ glGenFramebuffers(1, &read_fbo);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo);
+
if (rt->view_count > 1) {
- glGenFramebuffers(1, &read_fbo);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo);
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, p_layer);
} else {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
}
glReadBuffer(GL_COLOR_ATTACHMENT0);