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authorRémi Verschelde <rverschelde@gmail.com>2023-11-12 12:15:31 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-11-12 12:15:31 +0100
commitef2cc1cc2bf4ffbeb999d375ee02cb8ee61d74dc (patch)
tree6d5e15dc0701145c56faf95fef973cf113ea9015 /drivers
parent747bff0bffae2a6e64a4746144c819b929e42a19 (diff)
parent593cdf00ff201f83b487b731229806e6fb195ec3 (diff)
downloadredot-engine-ef2cc1cc2bf4ffbeb999d375ee02cb8ee61d74dc.tar.gz
Merge pull request #84741 from lawnjelly/bogus_shader_log
[GLES3] Protect against bogus `glGetShaderInfoLog` return values.
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shader_gles3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 77b870f8b2..75b2662a1c 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -328,7 +328,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
}
char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
- ilogmem[iloglen] = '\0';
+ memset(ilogmem, 0, iloglen + 1);
glGetShaderInfoLog(spec.vert_id, iloglen, &iloglen, ilogmem);
String err_string = name + ": Vertex shader compilation failed:\n";
@@ -376,7 +376,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
}
char *ilogmem = (char *)Memory::alloc_static(iloglen + 1);
- ilogmem[iloglen] = '\0';
+ memset(ilogmem, 0, iloglen + 1);
glGetShaderInfoLog(spec.frag_id, iloglen, &iloglen, ilogmem);
String err_string = name + ": Fragment shader compilation failed:\n";