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author | Rémi Verschelde <remi@verschelde.fr> | 2024-05-01 23:47:46 +0200 |
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committer | GitHub <noreply@github.com> | 2024-05-01 23:47:46 +0200 |
commit | f91db3dc58f1d6a0cb63d591515183b5a45cd3ba (patch) | |
tree | 3c0f467d5178d325986f3f36cb9af2fc6d06e7b4 /drivers | |
parent | 92e726d8dc27d9f9b377224d6fa776b0d42ca5c2 (diff) | |
parent | e41064388e67cc9bec320ee467757089b150bf20 (diff) | |
download | redot-engine-f91db3dc58f1d6a0cb63d591515183b5a45cd3ba.tar.gz |
Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
Revert premul alpha to spell without the T
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 12 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 4 |
2 files changed, 8 insertions, 8 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 22d72337b9..0c6a048af6 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1442,9 +1442,9 @@ void main() { float clearcoat_roughness = 0.0; float anisotropy = 0.0; vec2 anisotropy_flow = vec2(1.0, 0.0); -#ifdef PREMULT_ALPHA_USED - float premult_alpha = 1.0; -#endif +#ifdef PREMUL_ALPHA_USED + float premul_alpha = 1.0; +#endif PREMUL_ALPHA_USED #ifndef FOG_DISABLED vec4 fog = vec4(0.0); #endif // !FOG_DISABLED @@ -2149,7 +2149,7 @@ void main() { #endif // !RENDER_MATERIAL #endif // !MODE_RENDER_DEPTH -#ifdef PREMULT_ALPHA_USED - frag_color.rgb *= premult_alpha; -#endif +#ifdef PREMUL_ALPHA_USED + frag_color.rgb *= premul_alpha; +#endif PREMUL_ALPHA_USED } diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 808e05e60a..996c205042 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1243,7 +1243,7 @@ MaterialStorage::MaterialStorage() { actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; actions.renames["ALBEDO"] = "albedo"; actions.renames["ALPHA"] = "alpha"; - actions.renames["PREMULT_ALPHA_FACTOR"] = "premult_alpha"; + actions.renames["PREMUL_ALPHA_FACTOR"] = "premul_alpha"; actions.renames["METALLIC"] = "metallic"; actions.renames["SPECULAR"] = "specular"; actions.renames["ROUGHNESS"] = "roughness"; @@ -2906,7 +2906,7 @@ void SceneShaderData::set_code(const String &p_code) { actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_modei, BLEND_MODE_MIX); actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_modei, BLEND_MODE_SUB); actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_modei, BLEND_MODE_MUL); - actions.render_mode_values["blend_premult_alpha"] = Pair<int *, int>(&blend_modei, BLEND_MODE_PREMULT_ALPHA); + actions.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&blend_modei, BLEND_MODE_PREMULT_ALPHA); actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_modei, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE); actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_modei, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE); |