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authorRémi Verschelde <rverschelde@gmail.com>2024-01-18 09:33:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-18 09:33:52 +0100
commitfa81059b9d5c763c4775708d4832bf8bfc1dda80 (patch)
tree8acc89e6e12558fe003a07fe4acd02a9bba7b3e3 /drivers
parentb5dcb5f58aec77f8e282ff134f279c7bc7467e8e (diff)
parentbd70b8e1f643dbf7252be9bc367e0de0f82d722d (diff)
downloadredot-engine-fa81059b9d5c763c4775708d4832bf8bfc1dda80.tar.gz
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
Diffstat (limited to 'drivers')
-rw-r--r--drivers/unix/os_unix.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 51ea9234d4..8126f74332 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -153,7 +153,9 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
}
void OS_Unix::initialize_core() {
+#ifdef THREADS_ENABLED
init_thread_posix();
+#endif
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);