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author | Praytic <chernogorovvm@gmail.com> | 2024-09-01 18:26:49 -0700 |
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committer | Praytic <chernogorovvm@gmail.com> | 2024-09-01 18:26:49 -0700 |
commit | fc955fa89f889f28bd632e1cb66fe60925979e37 (patch) | |
tree | f11f928bc55e8a841981838bd10bdd80b19c1fbe /drivers | |
parent | 61598c5c88d95b96811d386cb20d714c35f4c6d7 (diff) | |
download | redot-engine-fc955fa89f889f28bd632e1cb66fe60925979e37.tar.gz |
Enable MSAA support for all non-web platforms
MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gles3/storage/config.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp index 2b3c19dbb8..d6472c44c1 100644 --- a/drivers/gles3/storage/config.cpp +++ b/drivers/gles3/storage/config.cpp @@ -121,7 +121,7 @@ Config::Config() { #ifdef WEB_ENABLED msaa_supported = (msaa_max_samples > 0); #else - msaa_supported = extensions.has("GL_EXT_framebuffer_multisample"); + msaa_supported = true; #endif #ifndef IOS_ENABLED #ifdef WEB_ENABLED |