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author | kobewi <kobewi4e@gmail.com> | 2024-05-13 16:56:03 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2024-05-13 23:41:07 +0200 |
commit | 413c11357d039a03a8dca440a01951a637ae936b (patch) | |
tree | e96f5b865d7158aa69fcf1e422ffafdb59dc2411 /editor/action_map_editor.cpp | |
parent | de196227e17126fa18716c4ed8e61108584116dc (diff) | |
download | redot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz |
Use Core/Scene stringnames consistently
Diffstat (limited to 'editor/action_map_editor.cpp')
-rw-r--r-- | editor/action_map_editor.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index a949899ac4..bc3db3f7fa 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -38,7 +38,6 @@ #include "scene/gui/check_button.h" #include "scene/gui/separator.h" #include "scene/gui/tree.h" -#include "scene/scene_string_names.h" static bool _is_action_name_valid(const String &p_name) { const char32_t *cstr = p_name.get_data(); |