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authorkobewi <kobewi4e@gmail.com>2024-05-13 16:56:03 +0200
committerkobewi <kobewi4e@gmail.com>2024-05-13 23:41:07 +0200
commit413c11357d039a03a8dca440a01951a637ae936b (patch)
treee96f5b865d7158aa69fcf1e422ffafdb59dc2411 /editor/action_map_editor.cpp
parentde196227e17126fa18716c4ed8e61108584116dc (diff)
downloadredot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz
Use Core/Scene stringnames consistently
Diffstat (limited to 'editor/action_map_editor.cpp')
-rw-r--r--editor/action_map_editor.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index a949899ac4..bc3db3f7fa 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -38,7 +38,6 @@
#include "scene/gui/check_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
-#include "scene/scene_string_names.h"
static bool _is_action_name_valid(const String &p_name) {
const char32_t *cstr = p_name.get_data();