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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-08 09:24:24 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-08 09:24:24 +0200 |
commit | 69233093d7e6479b5130bf2c39cbf464a6809c1b (patch) | |
tree | 8aae4dde5aaa7f0104afd2bb5b9eac317d780d68 /editor/animation_bezier_editor.cpp | |
parent | 7936b3cc4c657e4b273b376068f095e1e0e4d82a (diff) | |
parent | 6f4d233062d44bd46b2f03596e72f0bc9709d2b5 (diff) | |
download | redot-engine-69233093d7e6479b5130bf2c39cbf464a6809c1b.tar.gz |
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
Diffstat (limited to 'editor/animation_bezier_editor.cpp')
-rw-r--r-- | editor/animation_bezier_editor.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 0183d08733..219f3fdbe1 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -1088,7 +1088,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { //first check point //command makes it ignore the main point, so control point editors can be force-edited //path 2D editing in the 3D and 2D editors works the same way - if (!mb->is_command_pressed()) { + if (!mb->is_command_or_control_pressed()) { if (edit_points[i].point_rect.has_point(mb->get_position())) { IntPair pair = IntPair(edit_points[i].track, edit_points[i].key); if (mb->is_shift_pressed()) { @@ -1152,7 +1152,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) { } //insert new point - if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_pressed()) { + if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_or_control_pressed()) { Array new_point; new_point.resize(5); @@ -1684,8 +1684,8 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() { set_clip_contents(true); ED_SHORTCUT("animation_bezier_editor/focus", TTR("Focus"), Key::F); - ED_SHORTCUT("animation_bezier_editor/select_all_keys", TTR("Select All Keys"), KeyModifierMask::CMD | Key::A); - ED_SHORTCUT("animation_bezier_editor/deselect_all_keys", TTR("Deselect All Keys"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::A); + ED_SHORTCUT("animation_bezier_editor/select_all_keys", TTR("Select All Keys"), KeyModifierMask::CMD_OR_CTRL | Key::A); + ED_SHORTCUT("animation_bezier_editor/deselect_all_keys", TTR("Deselect All Keys"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A); menu = memnew(PopupMenu); add_child(menu); |