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authorFireForge <isaacr.7.2005@gmail.com>2022-03-18 19:02:57 -0500
committerFireForge <67974470+fire-forge@users.noreply.github.com>2022-07-18 20:08:11 -0500
commit97dfbea6adc5cc2e2df4b26a34dfb0275991e335 (patch)
tree70f3c464523a786f57c4e807395916c9ac1a5e6a /editor/animation_bezier_editor.cpp
parentabe8b88702cdb4ce5ce154c31cb989e1cee56b5e (diff)
downloadredot-engine-97dfbea6adc5cc2e2df4b26a34dfb0275991e335.tar.gz
Rename Control PRESET_WIDE to PRESET_FULL_RECT
Diffstat (limited to 'editor/animation_bezier_editor.cpp')
-rw-r--r--editor/animation_bezier_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 391cd009f1..44e04efb5d 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -1593,7 +1593,7 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
- play_position->set_anchors_and_offsets_preset(PRESET_WIDE);
+ play_position->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);