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authorHein-Pieter van Braam <hp@tmm.cx>2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /editor/animation_editor.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
downloadredot-engine-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'editor/animation_editor.cpp')
-rw-r--r--editor/animation_editor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index ed80be9e17..55542a59a2 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -3249,9 +3249,9 @@ void AnimationKeyEditor::insert_value_key(const String &p_property, const Varian
//let's build a node path
ERR_FAIL_COND(history->get_path_size() == 0);
Object *obj = ObjectDB::get_instance(history->get_path_object(0));
- ERR_FAIL_COND(!obj || !obj->cast_to<Node>());
+ ERR_FAIL_COND(!Object::cast_to<Node>(obj));
- Node *node = obj->cast_to<Node>();
+ Node *node = Object::cast_to<Node>(obj);
String path = root->get_path_to(node);