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author | Silc Renew <tokage.it.lab@gmail.com> | 2022-11-20 06:38:51 +0900 |
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committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-11-20 06:38:51 +0900 |
commit | b739bafd51cce6a454505af9b8a4d02195911969 (patch) | |
tree | b7c2f66e066921b7b090fd7c54fe1eddec8470eb /editor/animation_track_editor.cpp | |
parent | 895428c8058ce97abb02a6a3500e463f72a4f9c9 (diff) | |
download | redot-engine-b739bafd51cce6a454505af9b8a4d02195911969.tar.gz |
Fix connection of animation changed signal in AnimationTrackEditor
Diffstat (limited to 'editor/animation_track_editor.cpp')
-rw-r--r-- | editor/animation_track_editor.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 9b9b176e82..8305baf0a1 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -3446,8 +3446,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re track_edits[_get_track_selected()]->release_focus(); } if (animation.is_valid()) { - animation->disconnect("tracks_changed", callable_mp(this, &AnimationTrackEditor::_animation_changed)); - animation->disconnect("changed", callable_mp(this, &AnimationTrackEditor::_sync_animation_change)); + animation->disconnect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed)); _clear_selection(); } animation = p_anim; @@ -3458,8 +3457,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re _update_tracks(); if (animation.is_valid()) { - animation->connect("tracks_changed", callable_mp(this, &AnimationTrackEditor::_animation_changed), CONNECT_DEFERRED); - animation->connect("changed", callable_mp(this, &AnimationTrackEditor::_sync_animation_change), CONNECT_DEFERRED); + animation->connect("changed", callable_mp(this, &AnimationTrackEditor::_animation_changed), CONNECT_DEFERRED); hscroll->show(); edit->set_disabled(read_only); @@ -4650,10 +4648,6 @@ void AnimationTrackEditor::_redraw_groups() { } } -void AnimationTrackEditor::_sync_animation_change() { - bezier_edit->queue_redraw(); -} - void AnimationTrackEditor::_animation_changed() { if (animation_changing_awaiting_update) { return; // All will be updated, don't bother with anything. |