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authorRémi Verschelde <rverschelde@gmail.com>2022-11-14 18:29:46 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-14 18:29:46 +0100
commitbeed90ea6d4a3e779a115622776206cc6b052a6c (patch)
tree1d374a943ab621e2cdcb4059ff72cad4c2339f48 /editor/animation_track_editor.cpp
parent4d9adfea23f193d51f8a53371d311a9595320655 (diff)
parentd7ebf725c9d83b6694802d18c36bab42b11759c7 (diff)
downloadredot-engine-beed90ea6d4a3e779a115622776206cc6b052a6c.tar.gz
Merge pull request #67963 from KoBeWi/den_of_actions
Fix nested actions in EditorUndoRedoManager
Diffstat (limited to 'editor/animation_track_editor.cpp')
-rw-r--r--editor/animation_track_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 44ecda103e..0c8176a44b 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -3613,7 +3613,7 @@ void AnimationTrackEditor::_animation_track_remove_request(int p_track, Ref<Anim
}
int idx = p_track;
if (idx >= 0 && idx < p_from_animation->get_track_count()) {
- undo_redo->create_action(TTR("Remove Anim Track"));
+ undo_redo->create_action(TTR("Remove Anim Track"), UndoRedo::MERGE_DISABLE, p_from_animation.ptr());
// Remove corresponding reset tracks if they are no longer needed.
AnimationPlayer *player = AnimationPlayerEditor::get_singleton()->get_player();