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authorMicky <micheledevita2@gmail.com>2022-09-01 15:44:42 +0200
committerMicky <micheledevita2@gmail.com>2022-09-06 19:00:33 +0200
commitdd26ecdd31c01ab02a64b589fa169dbba6c124d5 (patch)
tree34351710f0c06aaa2f0359233a5280b7088e2531 /editor/animation_track_editor.cpp
parent0c4d578bdf0630d81ab4ef13a8e596c6980b3df9 (diff)
downloadredot-engine-dd26ecdd31c01ab02a64b589fa169dbba6c124d5.tar.gz
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
Diffstat (limited to 'editor/animation_track_editor.cpp')
-rw-r--r--editor/animation_track_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index e64fc6e9e3..652506a5b2 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -3518,7 +3518,7 @@ void AnimationTrackEditor::set_root(Node *p_root) {
root = p_root;
if (root) {
- root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONESHOT);
+ root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONE_SHOT);
}
_update_tracks();