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authorMikael Hermansson <mikael@hermansson.io>2024-06-06 17:47:15 +0200
committerMikael Hermansson <mikael@hermansson.io>2024-08-19 14:05:33 +0200
commit351f454a9492fc8cf64b4b83a6895649c587a528 (patch)
treefdda47e2e894f34ada30b15a8c0dd642c23b2b1f /editor/animation_track_editor.h
parent7a4a6fbc039fefbccbb23a66285722ad20bf418a (diff)
downloadredot-engine-351f454a9492fc8cf64b4b83a6895649c587a528.tar.gz
Allow keying properties with multiple nodes selected
Diffstat (limited to 'editor/animation_track_editor.h')
-rw-r--r--editor/animation_track_editor.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 4c7c1a58f8..7d1c8e7572 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -712,8 +712,8 @@ public:
void cleanup();
void set_anim_pos(float p_pos);
- void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
- void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
+ void insert_node_value_key(Node *p_node, const String &p_property, bool p_only_if_exists = false, bool p_advance = false);
+ void insert_value_key(const String &p_property, bool p_advance);
void insert_transform_key(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type, const Variant &p_value);
bool has_track(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type);
void make_insert_queue();