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authorYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
commit4154039832cb79459975e46a3007c83c4864ccb3 (patch)
tree53babcd74fa2e04315e57c4be0be75c2f65e3993 /editor/animation_track_editor.h
parentc151d3231f8e5d207f64055c60c70967dd5351b5 (diff)
downloadredot-engine-4154039832cb79459975e46a3007c83c4864ccb3.tar.gz
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
Diffstat (limited to 'editor/animation_track_editor.h')
-rw-r--r--editor/animation_track_editor.h19
1 files changed, 9 insertions, 10 deletions
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index c733f397e3..cef726f6c0 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -33,25 +33,24 @@
#include "editor/editor_data.h"
#include "editor/editor_properties.h"
-#include "editor/editor_spin_slider.h"
#include "editor/property_selector.h"
-
#include "scene/3d/node_3d.h"
-#include "scene/gui/check_box.h"
#include "scene/gui/control.h"
#include "scene/gui/menu_button.h"
-#include "scene/gui/option_button.h"
-#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_bar.h"
-#include "scene/gui/slider.h"
-#include "scene/gui/spin_box.h"
-#include "scene/gui/tab_container.h"
-#include "scene/gui/texture_rect.h"
+#include "scene/gui/tree.h"
#include "scene/resources/animation.h"
-#include "scene_tree_editor.h"
class AnimationTrackEditor;
class AnimationTrackEdit;
+class CheckBox;
+class EditorSpinSlider;
+class HSlider;
+class OptionButton;
+class PanelContainer;
+class SceneTreeDialog;
+class SpinBox;
+class TextureRect;
class ViewPanner;
class AnimationTrackKeyEdit : public Object {