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author | Yuri Sizov <yuris@humnom.net> | 2023-04-07 18:59:49 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-07 18:59:49 +0200 |
commit | 4154039832cb79459975e46a3007c83c4864ccb3 (patch) | |
tree | 53babcd74fa2e04315e57c4be0be75c2f65e3993 /editor/animation_track_editor.h | |
parent | c151d3231f8e5d207f64055c60c70967dd5351b5 (diff) | |
download | redot-engine-4154039832cb79459975e46a3007c83c4864ccb3.tar.gz |
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
Diffstat (limited to 'editor/animation_track_editor.h')
-rw-r--r-- | editor/animation_track_editor.h | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index c733f397e3..cef726f6c0 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -33,25 +33,24 @@ #include "editor/editor_data.h" #include "editor/editor_properties.h" -#include "editor/editor_spin_slider.h" #include "editor/property_selector.h" - #include "scene/3d/node_3d.h" -#include "scene/gui/check_box.h" #include "scene/gui/control.h" #include "scene/gui/menu_button.h" -#include "scene/gui/option_button.h" -#include "scene/gui/panel_container.h" #include "scene/gui/scroll_bar.h" -#include "scene/gui/slider.h" -#include "scene/gui/spin_box.h" -#include "scene/gui/tab_container.h" -#include "scene/gui/texture_rect.h" +#include "scene/gui/tree.h" #include "scene/resources/animation.h" -#include "scene_tree_editor.h" class AnimationTrackEditor; class AnimationTrackEdit; +class CheckBox; +class EditorSpinSlider; +class HSlider; +class OptionButton; +class PanelContainer; +class SceneTreeDialog; +class SpinBox; +class TextureRect; class ViewPanner; class AnimationTrackKeyEdit : public Object { |