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authorAndreas Haas <liu.gam3@gmail.com>2017-04-16 10:17:24 +0200
committerAndreas Haas <liu.gam3@gmail.com>2017-04-16 10:19:07 +0200
commitc06a2db63a85c23fa35058f5bfd62245ed998951 (patch)
treef97462cfc99d5ac40238e5bb3adc3ea7131a5019 /editor/code_editor.cpp
parente46af1e23668e23160604742f8f1d22898796d1c (diff)
downloadredot-engine-c06a2db63a85c23fa35058f5bfd62245ed998951.tar.gz
Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
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