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author | fuzzy@notepc <70929713+komugi1211s@users.noreply.github.com> | 2023-04-08 13:30:11 +0900 |
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committer | fuzzy@notepc <70929713+komugi1211s@users.noreply.github.com> | 2023-04-08 13:30:11 +0900 |
commit | c6a45f10315d16a3434ef8ba5abb6e86c42b1e56 (patch) | |
tree | a71df79d7285ce0e15432499cecefecedba891d9 /editor/code_editor.cpp | |
parent | c151d3231f8e5d207f64055c60c70967dd5351b5 (diff) | |
download | redot-engine-c6a45f10315d16a3434ef8ba5abb6e86c42b1e56.tar.gz |
Fix #75790, where creating Ceil(Vector2) node in Visual Shader Editor
crashes engine due to index out of bounds.
Diffstat (limited to 'editor/code_editor.cpp')
0 files changed, 0 insertions, 0 deletions