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authorYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
commit4154039832cb79459975e46a3007c83c4864ccb3 (patch)
tree53babcd74fa2e04315e57c4be0be75c2f65e3993 /editor/connections_dialog.h
parentc151d3231f8e5d207f64055c60c70967dd5351b5 (diff)
downloadredot-engine-4154039832cb79459975e46a3007c83c4864ccb3.tar.gz
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
Diffstat (limited to 'editor/connections_dialog.h')
-rw-r--r--editor/connections_dialog.h20
1 files changed, 9 insertions, 11 deletions
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index e5375a3fc8..003d4125af 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -31,22 +31,20 @@
#ifndef CONNECTIONS_DIALOG_H
#define CONNECTIONS_DIALOG_H
-#include "editor/editor_inspector.h"
-#include "editor/scene_tree_editor.h"
-#include "scene/gui/button.h"
-#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
-#include "scene/gui/label.h"
-#include "scene/gui/line_edit.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/option_button.h"
-#include "scene/gui/popup.h"
-#include "scene/gui/popup_menu.h"
-#include "scene/gui/spin_box.h"
#include "scene/gui/tree.h"
+class Button;
+class CheckBox;
class ConnectDialogBinds;
+class EditorInspector;
+class Label;
+class LineEdit;
+class OptionButton;
+class PopupMenu;
+class SceneTreeEditor;
+class SpinBox;
class ConnectDialog : public ConfirmationDialog {
GDCLASS(ConnectDialog, ConfirmationDialog);