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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:26:22 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-01-04 20:42:50 +0100 |
commit | ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch) | |
tree | 7a76d22a16a123e7fbd91e48d234667276ab4f13 /editor/connections_dialog.h | |
parent | 42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff) | |
download | redot-engine-ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6.tar.gz |
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
Diffstat (limited to 'editor/connections_dialog.h')
-rw-r--r-- | editor/connections_dialog.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 46f92cec2b..bbfcece8d7 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -28,10 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -/** -@author Juan Linietsky <reduzio@gmail.com> -*/ - #ifndef CONNECTIONS_DIALOG_H #define CONNECTIONS_DIALOG_H @@ -232,4 +228,4 @@ public: ~ConnectionsDock(); }; -#endif +#endif // CONNECTIONS_DIALOG_H |