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authorreduz <reduzio@gmail.com>2021-07-17 18:22:52 -0300
committerreduz <reduzio@gmail.com>2021-07-18 21:20:02 -0300
commit6631f66c2a9d54dc80d57df60376c84ce1252d08 (patch)
tree9b68d49611f1b732e4f3901ff12e3b678d45adbd /editor/debugger/editor_debugger_inspector.cpp
parentb76dfde329592ecfd6f6b952082ae21859039e67 (diff)
downloadredot-engine-6631f66c2a9d54dc80d57df60376c84ce1252d08.tar.gz
Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
Diffstat (limited to 'editor/debugger/editor_debugger_inspector.cpp')
-rw-r--r--editor/debugger/editor_debugger_inspector.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp
index 6035cc072e..a629bf6159 100644
--- a/editor/debugger/editor_debugger_inspector.cpp
+++ b/editor/debugger/editor_debugger_inspector.cpp
@@ -41,7 +41,7 @@ bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p
}
prop_values[p_name] = p_value;
- emit_signal("value_edited", remote_object_id, p_name, p_value);
+ emit_signal(SNAME("value_edited"), remote_object_id, p_name, p_value);
return true;
}
@@ -114,11 +114,11 @@ void EditorDebuggerInspector::_notification(int p_what) {
}
void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
- emit_signal("object_edited", p_id, p_prop, p_value);
+ emit_signal(SNAME("object_edited"), p_id, p_prop, p_value);
}
void EditorDebuggerInspector::_object_selected(ObjectID p_object) {
- emit_signal("object_selected", p_object);
+ emit_signal(SNAME("object_selected"), p_object);
}
ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
@@ -190,7 +190,7 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
//only some may have changed, if so, then update those, if exist
for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
- emit_signal("object_property_updated", debugObj->remote_object_id, E->get());
+ emit_signal(SNAME("object_property_updated"), debugObj->remote_object_id, E->get());
}
} else {
//full update, because props were added or removed