diff options
| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 08:42:39 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-17 08:42:39 +0100 |
| commit | b8577ecce1bb62a4a589d02bdd71b701e5bdea81 (patch) | |
| tree | 6bb58135d05206e31bd597d69ae10889fcf23e85 /editor/debugger/editor_debugger_tree.cpp | |
| parent | 2658ccb85fd8ddc67d3b4639f7f4886560ff98f8 (diff) | |
| parent | cb282c6ef0bb91957f8a6f422705813bd47c788c (diff) | |
| download | redot-engine-b8577ecce1bb62a4a589d02bdd71b701e5bdea81.tar.gz | |
Merge pull request #37106 from akien-mga/clang-format-cpp11
Style: Set clang-format Standard to Cpp11
Diffstat (limited to 'editor/debugger/editor_debugger_tree.cpp')
| -rw-r--r-- | editor/debugger/editor_debugger_tree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index 441f6082c3..019a5d0fc3 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -132,7 +132,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter(); // Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion. - List<Pair<TreeItem *, int> > parents; + List<Pair<TreeItem *, int>> parents; for (int i = 0; i < p_tree->nodes.size(); i++) { TreeItem *parent = NULL; if (parents.size()) { // Find last parent. |
