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authorMicky <micheledevita2@gmail.com>2022-08-29 15:55:49 +0200
committerMicky <micheledevita2@gmail.com>2022-08-30 11:16:23 +0200
commit97f8c9b97cf68705c5fe215314df7f9c0290b14b (patch)
treec88711da6821853fc18591ecfcd6be3d1165a5b3 /editor/debugger/editor_debugger_tree.cpp
parentc3332018fb3625d40046d23099cf7e562ddcf65b (diff)
downloadredot-engine-97f8c9b97cf68705c5fe215314df7f9c0290b14b.tar.gz
Rename TreeItem's `set_tooltip` to `set_tooltip_text`
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
Diffstat (limited to 'editor/debugger/editor_debugger_tree.cpp')
-rw-r--r--editor/debugger/editor_debugger_tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index dbd2c61d44..76efcd7190 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -155,7 +155,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i];
TreeItem *item = create_item(parent);
item->set_text(0, node.name);
- item->set_tooltip(0, TTR("Type:") + " " + node.type_name);
+ item->set_tooltip_text(0, TTR("Type:") + " " + node.type_name);
Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
if (icon.is_valid()) {
item->set_icon(0, icon);