diff options
author | Yuri Sizov <yuris@humnom.net> | 2023-08-11 15:55:47 +0200 |
---|---|---|
committer | Yuri Sizov <yuris@humnom.net> | 2023-08-12 13:32:59 +0200 |
commit | 2445414aa0a1c84b0894a61c1157cc5bee347b4a (patch) | |
tree | af96504e170223555fee93c35fa0fa1b71935e26 /editor/debugger | |
parent | 4714e95896c8db02616ea6ec7f9aff92dec1cae4 (diff) | |
download | redot-engine-2445414aa0a1c84b0894a61c1157cc5bee347b4a.tar.gz |
Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
Diffstat (limited to 'editor/debugger')
-rw-r--r-- | editor/debugger/script_editor_debugger.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index afa6aaf395..ff59911159 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -1347,20 +1347,20 @@ void ScriptEditorDebugger::_live_edit_set() { NodePath np = path; - EditorNode::get_singleton()->get_editor_data().set_edited_scene_live_edit_root(np); + EditorNode::get_editor_data().set_edited_scene_live_edit_root(np); update_live_edit_root(); } void ScriptEditorDebugger::_live_edit_clear() { NodePath np = NodePath("/root"); - EditorNode::get_singleton()->get_editor_data().set_edited_scene_live_edit_root(np); + EditorNode::get_editor_data().set_edited_scene_live_edit_root(np); update_live_edit_root(); } void ScriptEditorDebugger::update_live_edit_root() { - NodePath np = EditorNode::get_singleton()->get_editor_data().get_edited_scene_live_edit_root(); + NodePath np = EditorNode::get_editor_data().get_edited_scene_live_edit_root(); Array msg; msg.push_back(np); |