summaryrefslogtreecommitdiffstats
path: root/editor/debugger
diff options
context:
space:
mode:
authorThaddeus Crews <repiteo@outlook.com>2024-11-10 12:12:46 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-10 12:12:46 -0600
commitf3294e59e10b2d408367ea236e4d35a3590e6bfe (patch)
treebf9ca64d51f3b37d09a217babfcd0d421a2a637f /editor/debugger
parent1cad5525d60f7b1ac45dc82788cf4bd9a4ddcb1b (diff)
parentc3e2e468554881c021aa2123efe295c147df3f46 (diff)
downloadredot-engine-f3294e59e10b2d408367ea236e4d35a3590e6bfe.tar.gz
Merge pull request #98891 from Faless/debugger/game_view_settings
[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
Diffstat (limited to 'editor/debugger')
-rw-r--r--editor/debugger/script_editor_debugger.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index c97272a571..da59450dd0 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -1033,6 +1033,9 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
_update_buttons_state();
emit_signal(SNAME("started"));
+ Array quit_keys = DebuggerMarshalls::serialize_key_shortcut(ED_GET_SHORTCUT("editor/stop_running_project"));
+ _put_msg("scene:setup_scene", quit_keys);
+
if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "autostart_profiler", false)) {
profiler->set_profiling(true);
}